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Paracelsus Academy (Mods) ([personal profile] paracelsus_mods) wrote in [community profile] paracelsus_ooc2016-07-16 02:37 pm
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Endgame Planning!

Hello, everybody!

As we mentioned a few times, in weekchange, chat, and PMs, the game is moving to a close. We want to talk about the end of the game, because it's coming up. First, we want to give a broad outline of the expected remainder of the game. Second, we want to talk about the things we will need from you to make stuff happen. Third, we want to open the floor to make sure we hit any points that people would like to visit.

Onto the outline!

WEEK 35: This is the current week. We have it outlined in Weekchange, but for reference.

WEEK 36: This week starts with characters bringing down Hundun. After this, given that he has a scroll and has promised to get the rest (and is controlling Undine, still, and then some), going after Vorinus seems likely. Whether the characters leave to do this then or they remain at Paracelsus, there will be a Vorinsky attack upon them. This will be a large battle that closes out the week. We'll talk about this battle below!

WEEK 37: The Keepers, Slayers, and any allies that are willing venture forth to the Dire Citadel, Vorinus's ancient keep (at least, we assume so!). It is crawling with nasties; we are thinking to split people up into three to four parties, depending on the number of interested characters, and running it like a Tower dungeon crawl, where players take turns GMing short-ish segments inside of the Dire Citadel. During this, some characters will uncover legendary weapons (or, if worked out with the mods, Other Powers) that'll make fighting Vorinus possible. We'll discuss this below!

EPILOGUE WEEK: After all's said and done, we'll run for another IC week to let people wrap up their arcs and close out their characters.

Before we continue: this is not set in stone! We picked out what feels most likely, as a starting point. If you'd rather have your characters approach this another way, let us know! Similarly, if you have things you want to include, please let us know. We're leaving basically all of Week 36 to wrap stuff up (and indeed, there's an event regarding the fate of the Castillos the mods may run then). We can -- and will! -- add a week, even two, if people need it. We don't, however, want to add an entire extra arc to the game, so a complex plot that takes several weeks to wrap up isn't likely to be included.

What do we need from players?

First, during the battle in week 36, we need NPCed Vorinskies and spirits. Vorinus is sending a lot of people there. We're hoping to get smaller scale fights -- one versus one, one versus two, two versus three, et cetera -- instead of a few large boss fights. If you can help, we'd appreciate it!

Second, we need to know: did Rhys and Ezra keep their scrolls on their person when they went into Hundun or did they leave them hidden somewhere? This will affect their disposition when they return (and also the nature of the final boss fight).

Next, inside the Dire Citadel, we'll split up GMing duties as people climb through the final dungeon on their way to the battle against Vorinus. This will work like the Tower crawls, until everyone gets to the end.

The final battle against Vorinus and the obligatory real final battle against I Can't Believe It's Not Zeromus (yes, we're serious) will have limited seating. During the trek through the Dire Citadel, one character per mun will receive a piece of legendary gear. This will be a serious power-up: it'll enhance one of their Schools, provide a new super spell, and generally make the character much stronger. This has a strict limit of one character per mun, and only those characters can fight Vorinus and the real final battle. So, pick which character gets that, if you have multiple characters, and feel free to design the artifact!

The artifact, so you know, is part of Vorinus's dread arsenal gathered over millennia. They are often ancient. Some may be weapons, armor, and artifacts with spirits sealed in them so they can talk and provide extra power. Some are just ridiculously strong. Let us know what you want; we're very flexible.

Finally, at the end, it is very likely that all of the Scrolls and the Key will be gathered in one place. If this is the case, characters have the option to change the setting and undo (for example) the House system of magic, the existence of magic in the first place, and other elements. We'd prefer OOC discussion about this; while we're fine with conflict over it, we'd rather know what we're doing. Especially because it affects the epilogue week!

Thank you for running through the game with us. It's been a crazy two years, and both mods had a lot of fun. We hope you have, too, and here's to an exciting end of the game!

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